﻿
using UnityEngine;
using UnityHFSM;

internal class PauseState : State<State>
{
    public override void OnEnter()
    {
        AudioManager.Instance.PlaySound(SoundType.Select);
      
        Time.timeScale = 0;
       
    }

    public override void OnExit()
    {
        Time.timeScale = 1;
    }
}

